We explore interactive painting on 3D Gaussian splat scenes and other surfaces using 3D Gaussian splat brushes, each containing a chunk of realistic texture-geometry that make capture representations so appealing.
The suite of brush capabilities we propose enables 3D artists to capture and remix real world imagery and geometry with direct interactive control. In particular, we propose a set of algorithms for:
Our contribution is a combination of algorithms, design features and creative affordances, that together enable the first implementation of interactive brush-based painting with 3D Gaussian splats.
@article{pandey2025painting,
author = {Pandey, Karran and Hu, Anita and Fuji-Tsang, Clement and Perel, Or and Singh, Karan and Shugrina, Maria},
title = {Painting with 3D Gaussian Splat Brushes},
booktitle = {ACM SIGGRAPH 2025 Conference Papers},
pages = {}
year = {2025},
}